First googled image for Mass Effect 3 |
Modern-gaming alien concepts 101: PLOT |
Now that I've cleared that up by drawing a line in the sand as definitive as the San Andreas Fault line, we can move on to Mass Effect 3, the much anticipated climax to the Mass Effect trilogy and conclusion to the story of Commander Shepherd and his mission to save the galaxy from the threat of the Reapers.
Screenshot from the debut trailer of Shepherd in combat. |
But all in all it seems solid. Friends have told me that they're holding off playing #3 until they've successfully completed Mass Effect 2 for the simple reason that over 1000 variables will be drawn from gameplay experiences from the first two games in order to maintain continuity between games. Poor bastard ... lucky mother f--
ANYWHO! All of this is ultimately immaterial. The one friend who has actually touched Mass Effect 3 called it a travesty, and pretending to be nice to game that my excitement for deflated like an unpinched balloon is painful. I am really conflicted about my opinion of this game, to say the least.
The control system has been bastardized to cater to the baboons of the console crowd, forsaking PC players. The Reapers, so wonderfully hyped up in earlier games are for the most part a letdown. The story, just too big.
Okay, from that point, there's still a lot I'm excited for. I enjoy the attention to continuity, if it doesn't interfere with them telling a good story. I'm willing to forgive a lot of little details when the over-arcing broad strokes wow me, but when the larger story arcs (Oblivion and Skyrim come to mind) and are only supported by a multitude of finer points, no matter how fine, it's still a really shitty mansion built on a foundation of the worlds greatest toothpicks.
I'm also intrigued by the canonization of the affectionately named Femshep, (voiced by the Bioware go-to girl Jennifer Hale), and the 'official look' for the character, which I think is a necessary addition to a roleplaying game with multiple endings and customization characters.
That is, of course, not taking into account the extreme lengths the game developers have gone to to ensure continuing continuity between games, and that only reason anyone would ever possibly need a canon story is to ensure that continuity between games remains the same across the board, I feel like there is something inherently wrong here, but perhaps I'm just nitpicking at this point.
So, Mass Effect 3 is out. It looks shiny. Sure it's awesome. Stopped caring. So ...
"Bingle bongle dingle dangle, yickedy doo, yickedy dah. Ping pong, lippy-tappy-too-tah." ~ David Tennant
Clint Mansell's Soundtrack is good ....
The control system has been bastardized to cater to the baboons of the console crowd, forsaking PC players. The Reapers, so wonderfully hyped up in earlier games are for the most part a letdown. The story, just too big.
The Reapers attack London. |
I'm also intrigued by the canonization of the affectionately named Femshep, (voiced by the Bioware go-to girl Jennifer Hale), and the 'official look' for the character, which I think is a necessary addition to a roleplaying game with multiple endings and customization characters.
And Femshep is a ginger. |
Femshep trailer
So, Mass Effect 3 is out. It looks shiny. Sure it's awesome. Stopped caring. So ...
"Bingle bongle dingle dangle, yickedy doo, yickedy dah. Ping pong, lippy-tappy-too-tah." ~ David Tennant
~ Godzello
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